
Little Sheep Adventure – new game announcement!
When your kids began to be your inspiration Recently I’ve finished my daily challenge. It was all about making one art every day, and I’ve
When your kids began to be your inspiration Recently I’ve finished my daily challenge. It was all about making one art every day, and I’ve
Following one guy who has already completed over 4000 days of his daily art (He’s Beeple btw.), I came with an idea to try to
Finally I’ve finished system to manage ingame tutorial. Its not the best but its working, and that’s the most important part:D
2019 – back to design It was pretty interesting period in my life, so I had to stop development for few months. Many things layered
As you probably know from my previous post, it’s very important to have a decent checklist ready before every game jam
Maybe you can’t prepare a game solution before a game jam, at least if you play fair, you still can get rid of tedious tasks.
https://youtu.be/PWG3LjK_Ftg Game development progress is slow, but its not still. I’m listing updates made in few last months. Of course I did more but I didn’t
Last year I made crazy decision about attending the Reboot Develop Conference in Dubrovnik city. It was my first game design related conference, and I
To begin with, we work very little during week, since we have other responsibilities. That makes it really difficult to achieve goals we set for
This time we want to present core game mechanics we implemented in StukuPuku. There are two sides that battle each other, just like in tug-of-war
StukuPuku is supposed to be small game connecting two casual type genres : Tug-of-war and rhythm genres. Our main game mechanics inspirations were: Age of War
“We are the sum total of our experiences, which is to say that we are burdened by our pasts…“—Morrnah Simeona The Hidden Life of Trees
Annoucement! We are planning to post some information about our game in this week. Just to have a good starting point for our devlog:) Here’s
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