Unity Daily Challenge Summary

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Following one guy who has already completed over 4000 days of his daily art (He’s Beeple btw.), I came with an idea to try to do it myself. 

Together with few friends and later my wife, we managed to start this crazy challenge.

Rules:

  • 45 to 60 minutes a day to create some art
  • upload art each day except for weekends
  • have fun!

I’ve learned a lot during this project. My main goal was to review assets I’ve collected at the Unity Asset store. Here’s the list of assets I’ve used/learned:

I also got used to some standard Unity systems like: 

  • PostProcessing
  • VFX Graph
  • New scriptable render pipelines(LWRP and HDRP)
  • Shadergraph
  • Probuilder
  • 3D lighting system

What is more, thanks to my daughter I’ve come up with an idea for my next game? 

You can follow my progress on Trello 

You can also play it on Itch.io – Little Sheep Adventure.

 

video that shows all of my daily art in shortcut

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In private life, we create a family.
At work, we are like a small manufacturer of creativity.
Our passions bring interesting challenges, that we’re not afraid to take.
We’re like yin and yang, that’s why we see no limits.

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Unity Daily Challenge Summary

Following one guy who has already completed over 4000 days of his daily art (He’s Beeple btw.), I came with