Game development progress is slow, but its not still.
I’m listing updates made in few last months. Of course I did more but I didn’t want to get too specific at this point.
Core mechanics :
- Fruits shop is finished
- Added fruits amount, so now you have limited amount of fruits to use in game. New fruits can be bought in the shop
- New scriptable objects for Fruits and Trees
- Balanced level gaps, HP, ATK, rewards, exp, score, and attacks speeds of all ingame elements
Design:
- 3 Stuks are available for each Type(Close/Ranged/Area)
- updated Stuks Shop with new icons and info
- Fruits shop has totally new design
- Added second world variation
- Updated look of the levels
- Added enemies (Puks) in 6 variations
- New UI for pause menu
- New UI for win menu
- Added particle effects and more animations
- ingame Healthbars added for each player
Workflow
- Switched task app to Nozbe
- Version control setup is ready and working
- Graphics design workflow updated to keep better colors after scans
- Workflow setup for Instagram videos ready in Vegas Pro 14.
Marketing
- Website is ready for blog, devlog and portfolio
- Over 100 followers on Twitter
- Over 50 followers on Instagram
- bought Tickets for Digital Dragons conference